Polymerium
Core Concepts

Metadata-Driven Instances

In Polymerium, an instance is a description — not a folder copy. This changes everything about how you manage your game.

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The Core Idea

Most Minecraft launchers treat an instance as a folder full of files — the game JAR, mods, configs, libraries, everything copied into one place. If you have 5 instances with the same Sodium mod, you have 5 copies of Sodium on your disk.

Polymerium does something different: an instance is a metadata file.

Your instance is a profile.json that describes what your game should contain:

{
  "version": "1.21.4",
  "loader": "fabric:0.16.0",
  "packages": [
    { "purl": "modrinth:sodium", "enabled": true },
    { "purl": "modrinth:iris", "enabled": true },
    { "purl": "modrinth:fabric-api", "enabled": true }
  ]
}

The actual game directory is built on demand when you deploy. Files are symlinked from a shared cache — never duplicated.

What This Means in Practice

Switching Loaders is Instant

Want to try Fabric instead of Forge? Change the loader field, deploy again. No re-downloading, no waiting. The new loader's libraries get linked into the game directory.

Adding a Mod Doesn't Copy Files

When you install Sodium, the file goes into the shared cache once. If another instance already has it, Polymerium just creates a symlink. Zero extra disk space.

Your Instance is Portable

Because it's just JSON + a few configuration files, your entire instance can be version-controlled with Git, shared with friends, or exported as a modpack.

Nothing is Permanent

The game directory (build/) is a build artifact. You can delete it and redeploy at any time. For files you can't afford to lose — like options.txt or your saves — move them into the persist/ directory. Polymerium never touches persist/ during resets or updates. See Four-Layer Directories → for details.

The Workflow

Edit metadata (add mod, change version, switch loader)

    Deploy

  Game directory is rebuilt from cache + metadata

    Launch

This is a compile-on-read model. Your metadata is the source of truth; the game directory is the output.

How It Compares

ActionTraditional LauncherPolymerium
Add a modDownload + copy to instance folderDownload to cache, symlink into build
Switch loaderDelete old files, re-download everythingUpdate metadata, redeploy
Update modpack versionCreate a new copy (doubles disk usage)Switch versions in-place, redeploy
Share instanceZip the entire folderShare profile.json
Disk usage with 5 identical instances5× mod files1× mod files

Where to Learn More

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